This episode is dedicated to an exclusive interview with Ola “Dommola” Mæhle who recently became the first player to reach level 100 in the digital Star Realms Game. We cover his accomplishment, but also his broader gaming background and his key tips for new players.
This week Dustin is joined by none other than MarauderMo from the Star Realms Community. Topics range wide and far in this fun interview!
[Recorded prior to Christmas]
This week Dustin and Matt reveal our end of the year contest winners. Also detailed coverage on the Star Realms SCENARIOS set. They also take a deep dive into the newly released (to digital) UNITED COMMAND set.
Happy Holidays and thanks to all of our listeners in 2017! This was an incredible year and here’s to a great 2018!
Written by Brad Elkey aka PanicFire
In the first part of this article I introduced the concept of the Four Card Types. Economy, Combat, Defense, and Card Advantage are types of cards found across all four factions and have different uses throughout the course of the game. Understanding the four types of cards are essential to understanding how they work together to form deck archetypes.
By changing the ways you combine the four different card types you can create different deck archetypes that work as a cohesive whole. If you only buy cards of a single faction they will all work well together since most of them work towards the same goal (and Continue reading
By Derek Thompson (aldaryn)
For better or for worse, Star Realms is not the game it was upon release, and I don’t just mean that there are more ships and bases. The original core set was a fantastic deck-building game, but an inherent feature of its gameplay was a considerable slowness to the feedback loop. What I mean by that is, when you purchase a card, it usually takes at least a turn (if not several) for it to show up and do anything of use. The basic exception would be buying a card and then forcing a shuffle; the only other exceptions in the core set are Freighter, Central Office, and Blob Carrier, and those require some combination of ally effects and card draws to have immediate effect.
Since then, we’ve had:
Written by Brad Elkey aka PanicFire
These four cards are good in almost any deck, regardless of factions.
Everyone knows factioning is good. If you can stick to buying one or two colors you are more likely to play them together and get their faction bonuses, thereby increasing the efficiency of your cards and the effectiveness of each turn. In an ideal world, you can choose which cards would be available for you to buy ahead of time to maximize this strategy, while keeping your opponent from maximizing theirs. In this world, however, the trade row and your opponent don’t always cooperate with you so you must think more flexibly and adapt to changing circumstances and create cohesive decks not just based around factions but around what the cards actually do and when they will be played. While factioning can provide useful bonuses throughout the game, the real key to victory is purchasing cards for their primary ability in time to be played in the phase of the game where that ability is most useful and by purchasing cards that fit your deck archetype and counter your opponent’s archetype.
We are back from the White Wizard Game Fair 2017! We’ve got an amazing lineup of interviews including the new STAR REALMS LEGEND Adam Charbonneau (IGN: Anvroser). PLUS additional interviews with:
Rick “Darklighter” Demille
Brendan “Carnie” Lapsley
Amanda “BBYGURL” Storm
Alex “SilentAl” Sarkissian