Once players have grasped the basic strategic principles of Star Realms, they understand that the early game is often about building up enough trade/economy in order to purchase the “power” cards that cost 6 or above. But what happens when you finally get to up 6 trade and you have a choice of four different 6-cost cards? Which ones are the best? The worst? Which ones fit into which kinds of decks? When do these cards shine? When are they weakest? Read on to find out…
It’s our final show of 2016 and Megahaulin’ has turned TWO YEARS OLD! Can you believe it??? This time, Dustin and Matt discuss news regarding ProStarRealms.com as well as a new article on the blog to help people stop buying and start winning. ALSO – A Brand New Segment! Check it out!
Star Realms fans spend substantial time staring at trade rows. Which cards are the most efficient? Should I counter-purchase? Am I getting enough bases? What about scrap? We scrutinize, rationalize, and eventually settle on the best purchase. Often we see posts asking, ‘What would you take?’ accompanied by a screenshot. Deck Building offers simple-but-lively discussion about what to take, when, and why.
I will ask you to assess your process. Where are you as a Trade Row Decision Maker?
We’re releasing TWO EPISODES this week (59 and 60). The first has our awesome discussion with newly minted Legend DUSTO, We also spoke with Top Lifetime Ranked Dommola, BGG Legend SweetJustice and the OG Legend Chris Shaner! It’s a packed episode so get listening!
My team and I feel very good about Epic’s mechanics. We now have net decks, trial builds, and some that are in between. As we learn to pilot them correctly, we are really seeing them pop! The play feels much like old school Legacy Magic. ‘One Point Five Restricted’ was what we called the format at the time. Epic has allowed us to scratch that itch without spending thousands of dollars.