We continue our Colony Wars preview with a dabble into the Blob Faction this week! We discussed these cards in depth on this week’s episode of the Podcast. Tell us what you think about these cards in the comments below. If you missed them, check out last week’s Preview cards.
by Scott Heise aka HomerJr
Here are my Star Realms Card Tier Lists! The intent of these Tier Lists is to provide a quick reference to help players, especially newer or less experienced players, when deciding which card(s) in the trade row they should buy (or whether to buy a card at all). Every card that is available in the online app (base plus year 1 promos) is contained within these lists and grouped into one of three tiers based on the overall value of the card relative to the cost of the card.
While every card in the game can be valuable and help you win, not every card will have equal value over the course of the game thus there are separate Tier Lists for different phases of the game (opening buys, mid game, late game). Furthermore, many cards are highly situational or valuable only in certain decks. Please note that this is all just my personal opinion based on over 3500+ online plays, so don’t take anything in here as law. 🙂 I am always open to feedback, criticism, and discussion. I also hope to do a deeper dive into how/where/why many of these cards derive their value and how best to use them in future strategy articles.
I rank each card into one of three tiers as follows:
- Tier 1: Strong value and/or agnostic to situation; beneficial in almost any deck; you almost always want to have it in your deck if you can
- Tier 2: Solid value and/or somewhat situational; may rely on ally ability triggers to be effective; generally a good buy if no Tier 1 card available
- Tier 3: Weak value and/or highly situational; may need exactly the right game circumstances to be effective; best to avoid buying except in rare cases
This week, Matt and Dustin continue to preview the upcoming Colony Wars set by premiering TWO new Blob ships from the set. Remy Gibson joins to give an update on the Pan Galactice League. Scott “HomerJr” Heise talks about his strategy article from the Megahaulin blog! All this and MORE!
by Scott Heise aka HomerJr
The average game of Star Realms lasts 25 turns. That means each player only gets 12 hands on average with which to reduce their opponent’s authority to zero. With so few precious turns, it is therefore very important to make the most of each and every hand. More importantly, these 12-14 hands per player are distributed among the “decks” formed by each reshuffle and each card in your deck can only be played once per shuffle. Understanding how these decks affect the pace of the game, and thus your decision making, is one of the keys to becoming an advanced player.
Let’s break down a “typical” 25-turn game, and discuss how it should affect your strategy…
This week Dustin and Matt preview TWO never before seen cards from the COLONY WARS Set. Tournaments and League play is also discussed. A New BLOG and Three overrated cards complete this amazing episode! Join in!!
by Sander Wassink aka Zuiperd
If you bought the game, love the concept but are hesitant to dabble in the online community because what-if-I-lose, or people-will-laugh-at-me-because-I’m-a-noob, then don’t worry. This guide should help you a little. Even if you are a seasoned veteran, there might be a detail or two you can learn from this! For this starter’s guide I assume you have bought the full game on-line and you know and understand the basic game mechanics, but are unsure what the right tactics might be for on-line gaming. Any mistakes or errors in here are mine and mine solely.