What’s in a name? A proposal to adjust the digital competitive naming convention

A large number of players are participating in competitive Star Realms via the digital application. Since the beginning of the early Fan Created Community Tournaments or the Board Game Geek Leagues, it’s been challenging to define a specification that lets everyone know what version of the game is required to participate in a particular event.

The folks at ProStarRealms.com have done a great job building out a simple tool to explain how the naming can work and it’s done pretty well up to this point. As more and more expansions come to Star Realms and the app, there’s going to be an ongoing struggle to properly communicate versioning for digital play.

What follows is an expansion on a discussion with Brad Elkey (IGN PanicFire) and represents a proposal for a new naming guideline. With hope, this version will “future proof” the naming against future expansions and modifications.

The new naming proposal works simply like this:

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This week Dustin and Matt discuss everything that’s amazing and cool about the BRAND NEW Cosmic Gambits Expansion for the Digital Star Realms App. Also, News from the Colonies and QUICK HITS!

Check out this episode!

Blobs Away! A Cost Comparison within the Blob Faction.

Written by Brad Elkey aka PanicFire.

This is part of a four-part series in which I compare all ships and bases of the same cost within each faction up to and including Colony Wars. The purpose of this guide is to help make purchasing decisions when similar cards are available and to help think about the function of each card in general. This is my opinion and others may have different thoughts about which cards are better in certain situations, the important thing is to start thinking about how the value of certain cards shift based on the circumstances of the game. I’d also like these articles to be another starting point of conversation where people can share their own thoughts on comparing the cards. Please also note that comparing ships and bases can be like comparing apples and oranges. Typically ships have a more immediate impact on the game while bases’ initially weak output is made up for by the combat it takes to remove them and their ability to potentially stay out for more than one turn. Bases are stronger if the opponent does not have automatic base destruction and if you have other bases since they are more likely to stay out as your opponent spends their combat clearing your other bases. For more information on the distinction between the two see my first article, Bases and Bombs: A Guide to Playing 1B.

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